Strange Creatures Studio is proud to announce our debut title . . .

Raindancer


Awoken from death by the Rain itself, Bramble is tasked with bringing an end to the leaders of three rival tribes,
who for too long have abused the blessings of nature for their own selfish gains.


Raindancer is a boss-rush action adventure with local co-op play.
Engage in five unique battles, each with a distinct alternative encounter.
Available Halloween 2019 for PC and Mac.

Media

Bramble Fights Sandir
Bramble Fights Sandir
May you never know the pain of the world, my little one. May you always be two steps ahead of this world.
For I love you my little one and you may follow my footprints in the sand.
Bramble Fights Sandir
Bramble, The Raindancer
Bramble, The Raindancer
They fled it, they fought it, they embraced it. When the Rain fell, it brought out the nature in all its people.
Bramble, The Raindancer
Barshka, The Wall
Barshka, The Wall
...and the House of God’s most stalwart champion, Barshka, kept this Blessing for herself. She knew not what the Blessing could do.
Barshka, The Wall
The General's Sons
The General's Sons
Malvo gave his Blessings to those most loyal to the empire of embers. One to Gasa, his elderly and dying matriarch,
who had succeeded so long in avoiding the Bloom. And three as a gift to his general, so his sons may have the strength to survive the war.
The General's Sons
Malvo, The First Distiller
Malvo, The First Distiller
Unable to take the pain in his head any more, he lodged a chunk behind his eye in a desperate prayer to heal his suffering.
He succeeded, and he considered it a Blessing.
Equipping a Blessing
Equipping a Blessing
The Rain gave strength. But these little blessings, the runoff of a thousand downpours, a thousand years, granted condensed power beyond belief.
Blessing Flowers
Blessing Flowers
...through his ingenuity he did manage to perfect an alternative -
a device to burn and purify the water and leave the remaining Bloom behind, crystalized and beautiful.
Baanda, Queen of All
Baanda, Queen of All
And she led them, victorious and glorious across the sands they knew so well.
For hers were a people who fled from death and stole the world. And theirs was the Tribe of All.
Boss Progression: Barshka, the Wall
Boss Progression: Barshka, the Wall

Artwork by Vincent Van Hoof

Music by Julian Crowhurst

The Team

The Strange Creatures Studio team consists of four members who found each other through Reddit and are located across the United States, east coast to west. An "indie" development in the truest sense, our project is funded out of pocket with the focus of bringing you an experience that emphasizes each member's unique artistic talents.

Paul Melio

Project Lead / Designer

Paul Melio is a designer and producer from Pasadena, California where he previously worked with Robert Zemeckis’ production company ImageMovers. He currently resides in Savannah Georgia, where he is completing his graduate degree in game design at Savannah College of Art and Design.

James Markiewicz

Programmer / Animator

James Markiewicz is an Electrical Engineering graduate of The Citadel with a passion for game development. After a few years of self-study and working on several smaller projects, he is excited for Raindancer to be his first fully-featured release.

Vincent Van Hoof

Artist

Vincent Van Hoof is a freelance artist with over 8 years of experience in the gaming industry, based in the Seattle area. Vincent has worked on over 50 commercial projects and is passionately illustrating the in-game art assets for Raindancer.

Julian Crowhurst

Composer / Sound Designer

Julian Crowhurst is a composer, pianist, and sound designer who has worked on a variety of games, short films, animations, and a feature length film. He holds a master‘s degree from NYU in Scoring for Film and Multimedia, and a bachelor’s degree in Music Composition from Shenandoah Conservatory.


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